Home Entertainment Analysis of Cyberpunk 2077 (PART 1)

Analysis of Cyberpunk 2077 (PART 1)

The newest title from the Polish game studio CD Projekt Red is Cyberpunk 2077, the same business that gave us the popular Witcher series. First revealed in 2012, Cyberpunk 2077 went through several delays before it was eventually released on Windows, PS4, Xbox One, and Stadia on December 10.
It would be an underestimate to suggest that one of the most hyped game releases in recent memory has been Cyberpunk 2077. While the original release happened in 2012, when it unexpectedly soared in popularity, it was not until the developers showcased the title at E3 2018. Then, the studio revealed last year that Keanu Reeves was going to be part of the game.

During the Xbox E3 2019 gathering, Reeves appeared on stage and ended up giving us one of 2019’s finest memes. Finally, the game has received a launch date – April 16, 2020.

The hype train has been running full blast since then until it met its first big snag in January of this year when CDPR revealed they did not meet their April deadline and would release the game on September 17 instead. They said the game was complete, but more time was needed to refine it. Then the release date was moved back further in June, to 19 November this time. The studio again cited the same explanation for the delay, saying it needs some time to sort out the glitches and patch the bugs.
In October, the last snag arrived, as the studio took to Twitter again to post what is now their notorious yellow text picture to say that the game is being moved back to December 10 again.

The wait was to refine the game better and focus on the adjustments that will go into the patch on day 0.

The hype train, which, after all those losses, was still going hard at this stage, ended up derailing itself on launch day. It turns out, the game wasn’t over, it wasn’t polished, and it sure didn’t hammer out the flaws. While despite the glitches, the PC and Stadia models were still playable, the PS4 and Xbox One consoles were also burdened with significant performance problems that made them largely unplayable unless you had the next-generation version of those consoles or particularly low expectations.

The explanation for this preamble is that you should not review Cyberpunk 2077 as your average game. Before launch, few games have gained so much publicity, excitement, and concern and managed to lose all of it shortly after launch in such a stunning way. The studio has had to deal with Sony banning the game from its PlayStation store indefinitely along with several lawsuits, aside from the death threats, refunds, and poor feedback.

But there’s always a game to study beneath all the drama, the one the developers had been working on for so many years and the one they wanted you to enjoy.

There is definitely a lot to chat about after 65 hours on the PC version and, underneath all its challenges, Cyberpunk 2077 is a game that could after all be worth your time and patience.

Setting and Plot
In a futuristic location named Night City in California, Cyberpunk 2077 takes place. In 2077, numerous conflicts and climate change devastated the world almost beyond repair. Fresh food and water are scarce, much wildlife has become extinct, and to survive and respond to increasing local and cyber threats, mankind has taken to drastic body modifications.

Night City is split into different regions, each with a separate look and identification. There are places like Westbrook and City Center, where affluent and popular people live and spend their money. In Watson and Heywood, areas that do have that major city feel about them, but where the streets are not as bright and the cars are not as expensive, the somewhat less fortunate live. The streets of Santo Domingo or Pacifica are populated by those who are very down on their luck, while the deserts of the Badlands have largely been taken over by nomadic clans.

From billionaire CEOs of mega-corporations who basically rule the world to actors, violent criminals, trained hackers known as netrunners, mercenaries, and the poor, Night City is home to all kinds of individuals. Several gangs are still housed in the city, all of which have taken a portion of the city as their own and don’t take outsiders kindly.

Play as V, a hired mercenary. They call you if someone wants something or someone to get shipped, grabbed, or just made to vanish. V is either a company employee falling from grace and seeking to find their way back to the top (Corpo), someone raised on the streets of Night City and trying to grow up (Street Kid), or someone who once belonged to a gang of nomads but left wanting to become a big shot in the big city, depending on the lifestyle you chose in the game (Nomad). Your goal is the same, regardless of how you proceed, to become a Night City legend.

I’m not going to get into the incidents that happen in the game, because this is a non-spoiler analysis. All I’m trying to say is that things don’t go absolutely according to V’s schedule, which sets them on a road to fix things, so we have a game on our hands.

I really loved the lead plot in Cyberpunk 2077. While the decisions you make affect aspects of it, the underlying narrative remains essentially the same and is entertaining regardless of how you want to play it. It has the usual twists and turns, but it also has a decent amount of emotional depth and finishes on a note that I didn’t expect to be unexpectedly poignant. Long after you’ve ended the game, it is something that sticks with you.

To my delight, the main plot is really not very long and if you just concentrate on finishing it, in about 20 hours or so, you can find your way to one of the several ends of the game.This is not exactly the ideal way to play the game and you’d miss out on so much that the plot has to offer, which really improves the more side-missions you do and gets more side characters interested in your adventure. These persons will also effect the endings later, so make sure you take it carefully, assist people out, and not hurry into the plot.
It’s a first-person, action-adventure role-playing game in the open world. It involves first-person gunplay and melee fighting, first or third-person walking, and advancing the plot mostly by holding interactions with characters using a dialog tree structure, which also alters the story’s conclusion and its conclusion depending on your preference.

In Cyberpunk 2077, the fight is nuanced and elaborate and you can do it in a lot of ways. Cyberpunk 2077 has a wide range of weapons if you head into flaming guns, from regular ammunition such as pistols, shotguns, cannons, and machine guns to more complex and specialized ‘intelligent’ weapons that can fire tracking bullets that pursue the target and aim behind cover. The firearms do not need a special form of ammunition and a firearm belonging to a certain type, such as a rifle, can use the same ammo as most rifles. Based on your carrying ability, you can configure and update your arms and carry many of them at once, but only three can be allowed at any time.

You can either go with bare knuckles or use one of the many swords and knives in this game if you’re more into close combat. Because most of the opponents in the game have weapons, you have to be pretty good at this otherwise you’d practically be turning up with a knife for a gunfight. But should you be inclined, it’s an alternative.

The game incorporates hacking as an aggressive maneuver as well. You can hack into them and disable different features, such as rendering them deaf or mute, burning their insides, or actually crippling their whole body, because both human and non-human opponents have certain electrical components. You can also, additionally, hack other items outside your target. To keep them from seeing you, you can hack cameras or hack a TV to confuse your rivals.

If you intend on being stealthy, hacking is a valuable technique. In Cyberpunk 2077, stealth is often the most pragmatic choice and you’ll often be told by the other characters alongside you to secretly go about everything, with aggression generally being the last resort. Stealth is often generally the easiest option; it can sometimes be difficult to clear a room full of enemies, especially early in the game when the weapons are not as effective and the enemies function like bullet sponges. Later on, you get weapons that can destroy most enemies in one arrow, but if you like, you can opt to forget stealth and fire your way though.

Cyberpunk 2077 is just a game that is mildly challenging. I played on the standard difficulty setting and it was normally very straightforward to get through except at the very end, apart from the early missions where the guns feel very underpowered. The standard difficulty setting appears to be more weighted towards narrative-based gaming than skill-based gameplay, but I suggest bumping up the difficulty setting if you want more of a challenge.

In Night City, guns and ammunition are incredibly popular, with most killed enemies having some form of weapon and/or ammo. It hides anywhere, too, but you’ll hardly run out of it. In fact, you have to be careful about your inventory, so you normally have too many firearms to carry and so you have to get rid of some of them, either by dismantling them or selling them off. Your character slows down significantly if you have so much stuff and can hardly drive.

Cyberware is helping the battle. To assist you in battle, you can upgrade almost any applicable part of your body. In hacking and finding objects, the optic mods make you stronger, the leg mods make you double jump, or you can mod your arms to fire weapons or have blades in them. Body mods can be pricey and you need to visit one of the ‘ripperdocs’ in-game to get them, but their price is always worthwhile.

Courage Bansahhttps://ghdispatch.com
I am all that you heard about me


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